Archive for the ‘ CGI ’ Category
Experimenting with sculpt mode in Blender. Still gotta color and rig this little guy for animation. [ READ MORE ]
I’ve recently been playing with Chaoscope, software for rendering 3D strange attractors. Here is an example of a render of a type A polynomial as rendered by Chaoscope: If you are interested in replicating this image, use the following factors: p0=0.271, p1=1.594, p2=1.122. While the images that Chaoscope renders are quite interesting, they are based around an [ READ MORE ]