Posts Tagged ‘ Blender ’
Experimenting with sculpt mode in Blender. Still gotta color and rig this little guy for animation. [ READ MORE ]
3DMagix is a package that appears to sell Blender (free software, $0.00) along with tutorials for about $50. This is OK, according to the term’s of Blender’s licence, as long as copyright notices are not changed and the source code is provided, but the pitch on the 3DMagix website is pretty skeezy. The wording implies [ READ MORE ]
Was digging through the old files to make sure that I wasn’t going to replicate stuff with the New Year’s resolutions. Found this old asteroid. Like the texture. [ READ MORE ]
That time of year again – New Years Resolutions. But I’m being clever this year. I’m starting on them before New Year’s Day. Exercise. I’ve got to drop about 50 pounds to get back down to 200. So I got up this morning and hopped on the bike. Rode west. Kept going west. Wondered when the [ READ MORE ]
This is a screenshot from Blender. I was just screwing around with some Python scripting and new Blender features and got something interesting looking. The yellow dots are the output of a script that I wrote to produce a random walk, a point moving one unit through space in a random direction each step. Then I [ READ MORE ]
After seeing this picture on Flickr: I decided to see if I could model the bastard child of an escalator and a circular staircase: I think that it works pretty well. [ READ MORE ]
I’ve recently been playing with Chaoscope, software for rendering 3D strange attractors. Here is an example of a render of a type A polynomial as rendered by Chaoscope: If you are interested in replicating this image, use the following factors: p0=0.271, p1=1.594, p2=1.122. While the images that Chaoscope renders are quite interesting, they are based around an [ READ MORE ]
I’ve spent a lot of time trying to come up with simple cloud systems to use with Blender. This is the result of one test, in which I used the Python scripting interface to create a model using a random walk. In a random walk you start at the origin and select a random direction to [ READ MORE ]
This tutorial requires basic knowledge of Blender. Background Blender’s three-dimensional rectilinear grid allows for easy creation of cube-based objects. But what do you do if you want to create a tetrahedron, a regular polyhedron with four equilateral triangle faces? My initial attempts at this involved trying to create one face on the X-Y plane and rotating a [ READ MORE ]